Blog

Cocos2dx-js + Chipmunk – Part 6: Creating static physics object

banner1

Welcome in the next part of Cocos2dx-js + Chipmunk tutorial. As far we learnt how to create circle, square, rectangle and complex physics object. Each kind of them is smoothly simulated in the physics space. But what to do when we want to create a static object, for example some kind of platform? This we learn in today’s tutorial.

As always, I assume that you have project created with previous parts of this tutorial.

Read more

Cocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor

banner1

Alright, you know already how to create circle, rectangle and square physics object. But what if our physics sprite is created from complex sprite? In this tutorial I will show you how to use PhysicsEditor to do that.

As always, I assume that you have project created with previous parts of this tutorial.

Read more